Programming Logic and Design
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Developing an Event-Driven Application Empty Developing an Event-Driven Application

Tue Aug 14, 2018 10:40 am
Developing an Event-Driven Application



Creating wireframes
A wireframe is a picture or sketch of a screen the user will see when running a program.
A wireframe, also called a page schematic or screen blueprint , is a visual guide that helps
developers and their user clients decide on the basic features of an interactive program or
Web site. Wireframes can be pencil sketches or they can be produced by software
applications. Typically, they do not contain graphics or show the final font styles that will
be used; instead, they focus on the functionality of an application.

Creating storyboards
A storyboard contains a series of wireframes that represent a user’s experience with proposed
software. Filmmakers have long used storyboards to illustrate key moments in the plots they are
developing; similarly, GUI storyboards represent “snapshot” views of the screens the user will
encounter during the run of a program.

Defining the objects
An event-driven program may contain dozens or even hundreds of objects. To keep track of
them, programmers often use an object dictionary. An object dictionary is a list of the objects
used in a program, the screens where the objects are used, and any associated code (script).

Defining the connections between the screens the user will see
The insurance premium program is small, but with
larger programs you may need to draw connections
between the screens to show how they interact. An
interactivity diagram shows the relationship between
screens in an interactive GUI program.


Last edited by Admin on Mon Aug 20, 2018 2:16 pm; edited 1 time in total
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Erika
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Wed Aug 15, 2018 3:43 pm
ayan po ba yung may mga command buttons?
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Erika
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Wed Aug 15, 2018 3:47 pm
storyboard represents a diagram of the logic used in an interactive program?
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Erika
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Wed Aug 15, 2018 4:06 pm
what if my event-driven program contains dozens or even hundreds of objects? how keep track of
them?
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Shaira
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Wed Aug 15, 2018 4:13 pm
Erika wrote: storyboard represents a diagram of the logic used in an interactive program?

NO. storyboard represents a picture or sketch of the series of screens the user will see when running a program. Surprised
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Shaira
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Wed Aug 15, 2018 4:16 pm
Erika wrote:what if my  event-driven program contains dozens or even hundreds of objects? how keep track of
them?
use an object dictionary because object dictionary is a list of the objects
used in a program, the screens where the objects are used, and any associated code (script).
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Shaira
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Wed Aug 15, 2018 4:28 pm
Erika wrote:ayan po ba yung may mga command buttons?
yes? if you want to create a simple, interactive program Rolling Eyes
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Pamela16
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Thu Aug 16, 2018 12:08 pm
can you give a steps on how to create a story board?
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Pamela16
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Thu Aug 16, 2018 12:09 pm
How to ease the maintenance of event driven code?
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Pamela16
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Thu Aug 16, 2018 12:12 pm
what is the important GUI design principle?
Jenny2426
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Thu Aug 16, 2018 12:30 pm
Pamela16 wrote:what is the important GUI design principle?

the important GUI design principle is to always remember that any GUI is only an interface
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Thu Aug 16, 2018 12:37 pm
Pamela16 wrote:can you give a steps on how to create a story board?
1Choose part of the problem
2.Take notes (5 minutes)
3.Mind map (10–15 minutes)
4 Crazy Eights (5 minutes)
5.Storyboard (10–20 minutes)
6.Silent critique (5–10 minutes)
7.minute critiques (3 minutes per idea)
8.Super vote (5 minutes)
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Thu Aug 16, 2018 12:41 pm
What do you mean by “Event-Driven”?
Jenny2426
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Thu Aug 16, 2018 12:51 pm
what is the principle of event driven application?
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Thu Aug 16, 2018 12:52 pm
why the first menu item is almost always "FILE" Question Question
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Thu Aug 16, 2018 12:53 pm
what if I have many components in the screen? what will happen?
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azaleya
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Fri Aug 17, 2018 7:19 am
Jenny2426 wrote:What do you mean by “Event-Driven”?
In computer programming, event-driven programming is a programming paradigm in which the flow of the program is determined by events such as user actions (mouse clicks, key presses), sensor outputs, or messages from other programs/threads.
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azaleya
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Fri Aug 17, 2018 7:23 am
can you give me an example of source?
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Fri Aug 17, 2018 7:25 am
Jenny2426 wrote:why the first menu item is almost always "FILE" Question Question
the GUI program interface should represent object like their real world counter parts
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Fri Aug 17, 2018 7:27 am
Jenny2426 wrote:what is the principle of event driven application?
Consider several general design principles when you create a program that will use a GUI:

The interface should be natural and predictable.
The interface should be attractive, easy to read, and nondistracting.
To some extent, it’s helpful if the user can customize your applications.
The program should be forgiving.
The GUI is only a means to an end.
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azaleya
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Fri Aug 17, 2018 7:31 am
azaleya wrote:can you give me an example of source?

a button that a user can click and a text that you can use to enter text is some examples of source
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